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Configuration

This page details the various configuration settings exposed by Purpur in the purpur.yml file.

If you want information on settings in airplane.yml, paper.yml, spigot.yml, bukkit.yml and server.properties you should see their respective documentation pages.

Warning

Configuration values change frequently at times. It is possible for the information here to be incomplete. If you cannot find what you’re looking for or think something may be wrong, Contact us through our Discord server.

Global SettingsπŸ”—

Global settings affect all worlds on the server as well as the core server functionality itself.

verboseπŸ”—

  • default: false
  • description: Sets whether the server should dump all configuration values to the server log on startup

config-versionπŸ”—

  • Do not change this for any reason! This is used internally to help automatically update your config

commandπŸ”—

  • uptimeπŸ”—

  • gamemodeπŸ”—

  • tpsbarπŸ”—

    • titleπŸ”—

      <tps> - The current TPS

      <mspt> - The current MSPT

      <ping> - The current ping

      • default: <gray>TPS<yellow>:</yellow> <tps> MSPT<yellow>:</yellow> <mspt> Ping<yellow>:</yellow> <ping>ms
      • description: The format of the bossbar when the /tpsbar command is ran
    • overlayπŸ”—
      • default: NOTCHED_20
      • description: Sets the overlay type of the Bossbar
        Available options: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20
    • fill-modeπŸ”—
      • default: MSPT
      • description: What the BossBar bar should show Available options: TPS, MSPT, PING
    • progress-colorπŸ”—

      Available options: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

      • goodπŸ”—
        • default: GREEN
        • description: What color should show when fill-mode is "good"
      • mediumπŸ”—
        • default: YELLOW
        • description: What color should show when fill-mode is "medium"
      • lowπŸ”—
        • default: RED
        • description: What color should show when fill-mode is "low"
    • text-colorπŸ”—

      <text> - The format from settings.command.tpsbar.title

      • goodπŸ”—
        • default: <gradient:#55ff55:#00aa00><text></gradient>
        • description: The gradient of <text> when fill-mode is "good"
      • mediumπŸ”—
        • default: <gradient:#ffff55:#ffaa00><text></gradient>
        • description: The gradient of <text> when fill-mode is "medium"
      • lowπŸ”—
        • default: <gradient:#ff5555:#aa0000><text></gradient>
        • description: The gradient of <text> when fill-mode is "low"
    • tick-intervalπŸ”—
      • default: 20
      • description: How often the bossbar should update
    • compassπŸ”—

    • titleπŸ”—
      • default: "S Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· SW Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· W Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· NW Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· N Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· NE Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· E Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· SE Β· β—ˆ Β· β—ˆ Β· β—ˆ Β·
        S Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· SW Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· W Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· NW Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· N Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· NE Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· E Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· SE Β· β—ˆ Β· β—ˆ Β· β—ˆ Β· "
      • description: The format of the bossbar when the /compass command is ran
    • overlayπŸ”—
      • default: PROGRESS
      • description: Sets the overlay type of the Bossbar
        Available options: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20
    • progress-colorπŸ”—

      Available options: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

      • default: GREEN
      • description: The color of the bossbar
    • percentπŸ”—
      • default: 1.0
      • description: How filled the bossbar is rangin from 0.0 to 1.0
    • tick-intervalπŸ”—
      • default: 5
      • description: How often the bossbar should update
    • hide-hidden-players-from-entity-selectorπŸ”—

    • default: false
    • description: Set to true to hide players from the entity selector if they're hidden

allow-water-placement-in-the-endπŸ”—

  • default: true
  • description: Allows the placement of water in the end.

dont-send-useless-entity-packetsπŸ”—

  • default: false
  • description: Skips sending relative move packets for entities that didn't really move
Warning

The dont-send-useless-entity-packets option is known to cause issues with certain plugins installed, notably Tab and Companions.

use-alternate-keepaliveπŸ”—

  • default: false
  • description: Uses a different approach to keepalive ping timeouts. Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds. Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because 1 packet gets dropped somewhere along the lines

tps-catchupπŸ”—

  • default: true
  • description: Control tps catch-up
Note

TPS catchup makes your server tick faster than 20 TPS after any period of time that below 20. This is an attempt at keeping the average TPS as close to 20 as possible, but does come with its own set of side effects

server-mod-nameπŸ”—

  • default: Purpur
  • description: This modifies the server name that shows up when a client is outdated or when someone opens the debug screen [F3]

lagging-thresholdπŸ”—

  • default: 19.0
  • description: Purpur keeps track of when it is lagging in order to have the ability to change behaviors accordingly. This value is that threshold when you want to consider the server to be lagging. Right now this is only used for mob.villager.brain-ticks setting

disable-give-droppingπŸ”—

  • default: false
  • description: Set to true to disable the /give command from dropping items on the floor when a player's inventory is full

messagesπŸ”—

afk-broadcast-awayπŸ”—

Requires the kick-if-idle setting to be false

  • default: Β§eΒ§o%s is now AFK
  • description: This is the message that gets broadcasted when a user goes AFK (must have player-idle-timeout set greater than 0 & kick-if-idle set as false)

afk-broadcast-backπŸ”—

Requires the kick-if-idle setting to be false

  • default: Β§eΒ§o%s is no longer AFK
  • description: This is the message that gets broadcasted when a user is no longer AFK (must have player-idle-timeout set greater than 0 & kick-if-idle set as false)

afk-tab-list-prefixπŸ”—

Requires the kick-if-idle setting to be false

  • default: "[AFK] "
  • description: The prefix that shows up on the playerlist before someone's name when they're AFK

afk-tab-list-suffixπŸ”—

Requires the kick-if-idle setting to be false

  • default: ""
  • description: The suffix that shows up on the playerlist after someone's name when they're AFK

ping-command-outputπŸ”—

Requires the bukkit.command.ping permission

  • default: Β§a%s's ping is %sms
  • description: Output when /ping <user> is run.

cannot-ride-mobπŸ”—

Requires the allow.ride.<mob_id> permission

  • default: Β§cYou cannot mount that mob
  • description: Message that shows when someone tries to mount a mob they're not allowed to.

uptime-command-outputπŸ”—

Requires the bukkit.command.uptime permission <uptime> - The format from <global>.command.uptime.format

  • default: <green>Server uptime is <uptime>
  • description: Actionbar message that shows when someone attempts to run with scissors

dont-run-with-scissorsπŸ”—

Requires the damage-if-sprinting option to be enabled

  • default: <red><italic>Don't run with scissors!
  • description: Actionbar message that shows when someone attempts to run with scissors

demo-command-outputπŸ”—

Requires the bukkit.command.demo permission

  • default: Β§a%s has been shown the demo screen
  • description: Message that shows when the demo screen is enabled for a user using the /demo command.

credits-command-outputπŸ”—

Requires the bukkit.command.credits permission

  • default: Β§a%s has been shown the end credits
  • description: Message that shows when the credits screen is enabled for a user using the /credits command.

unverified-usernameπŸ”—

  • default: default
  • description: Message that shows when a player is kicked for having an unverified username (user is in offline-mode). Setting as "default" displays the default message "Failed to verify username!"

sleep-skipping-nightπŸ”—

  • default: default
  • description: The actionbar message that appears when the night has been skipped. Set to "default" to let the client's use their own translatable components. Set to an empty string to disable it.

sleeping-players-percentπŸ”—

  • default: default
  • description: The actionbar message that appears when a player is asleep. Set to "default" to let the clients use their own translatable components. Set to an empty string to disable it. Available placeholders: <count> - the current amount of players sleeping, <total> - the total amount of players needed to sleep

blocksπŸ”—

barrelπŸ”—

  • six-rowsπŸ”—
    • default: false
    • description: Barrels should have 6 rows of inventory space

beehiveπŸ”—

  • max-bees-insideπŸ”—
    • default: 3
    • description: The maximum amount of bees allowed inside of a beehive/bee_nest

ender_chestπŸ”—

  • six-rowsπŸ”—
    • default: false
    • description: Ender chests should have six rows of inventory space
  • use-permissions-for-rowsπŸ”—
    • Requires ender_chest.six-rows to be true
    • Requires purpur.enderchest.rows.<number> permission
    • default: false
    • description: Use permission nodes to determine the number of rows. By default, with this setting enabled, all players have six rows unless otherwise specified using permissions.

disable-mushroom-updatesπŸ”—

  • default: false
  • description: Stops the mushroom block from updating it's block state server side

disable-chorus-plant-updatesπŸ”—

  • default: false
  • description: Stops the chorus plant from updating it's block state server side

disable-note-block-updatesπŸ”—

  • default: false
  • description: Stops the note block from updating it's block state server side

crying_obsidianπŸ”—

  • valid-for-portal-frameπŸ”—
    • default: false
    • description: Set to true to make it so you can create portals out of crying obsidian

broadcastsπŸ”—

advancementπŸ”—

only-broadcast-to-affected-playerπŸ”—
  • default: false
  • description: Broadcasts the advancment messages in chat only to the affected player

deathπŸ”—

only-broadcast-to-affected-playerπŸ”—
  • default: false
  • description: Broadcasts the death messages in chat only to the affected player

loggerπŸ”—

suppress-init-legacy-material-errorsπŸ”—

  • default: false
  • description: Suppress warnings about plugins initializing the legacy material api

suppress-ignored-advancement-warningsπŸ”—

  • default: false
  • description: Suppress warnings about unknown attributes in console and logs

seedπŸ”—

structureπŸ”—

Check out https://minecraft.fandom.com/wiki/Custom_world_generation#Structure_defaults for more information on the options below

buried_treasureπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
mineshaftπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
strongholdπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)

featureπŸ”—

Check out https://minecraft.fandom.com/wiki/Configured_feature for more information on the options below

bambooπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
basalt_columnsπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
basalt_pillarπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
block_pileπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
blue_iceπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
bonus_chestπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
chorus_plantπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
coral_clawπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
coral_mushroomπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
coral_treeπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
decoratedπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
delta_featureπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
diskπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
dripstone_clusterπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
end_islandπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
end_spikeπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
flowerπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
forest_rockπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
fossilπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
geodeπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
glow_lichenπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
glowstone_blobπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
growing_plantπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
huge_brown_mushroomπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
huge_fungusπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
huge_red_mushroomπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
ice_patchπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
ice_spikeπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
icebergπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
kelpπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
lakeπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
large_dripstoneπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
monster_roomπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
nether_forest_vegetationπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
netherrack_replace_blobsπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
oreπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
random_boolean_selectorπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
random_patchπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
random_selectorπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
replace_single_blockπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
root_systemπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
scattered_oreπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
sea_pickleπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
seagrassπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
simple_blockπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
simple_random_selectorπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
small_dripstoneπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
treeπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
twisting_vinesπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
underwater_magmaπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
vegetation_patchπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
waterlogged_vegetation_patchπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)
weeping_vinesπŸ”—
  • default: -1
  • description: The default value is -1 for "use the world seed". anything not -1 will be a custom seed. it can accept any Integer value (-2147483648 to 2147483647)

entityπŸ”—

endermanπŸ”—

  • short-heightπŸ”—
    • default: false
    • description: allows endermen to fit into 2 block tall spaces if enabled. Since client hitbox remains the same, you can still hit them in the head

enchantmentπŸ”—

  • allow-infinity-and-mending-togetherπŸ”—
    • default: false
    • description: allows the mending and infinity enchantment to be on the same weapon/tool
  • allow-infinity-on-crossbowπŸ”—
    • default: false
    • description: allows the infinity enchantment on a crossbow
  • allow-unsafe-enchantsπŸ”—
    • default: false
    • description: allows the ability to increase enchantments passed their max level

World SettingsπŸ”—

World settings are on a per-world basis. The child-node default is used for all worlds that do not have their own specific settings

seedπŸ”—

random-populator-seedπŸ”—

  • default: false
  • description: Set to true to randomize the base populator seed. Everytime it goes to use it, it will randomize a new seed for the random, instead of using the seed from the world.

hungerπŸ”—

starvation-damageπŸ”—

  • default: 1.0
  • description: The amount of damage starvation will do

blocksπŸ”—

dragon_eggπŸ”—

  • teleportπŸ”—
    • default: true
    • description: Control whether the dragon egg will teleport when hit

amethystπŸ”—

  • silk-touchπŸ”—
    • default: false
    • description: Whether amethyst can be picked up by breaking it with an item enchanted with silk touch

observerπŸ”—

  • disable-clockπŸ”—
    • default: false
    • description: disable observer clocks

azaleaπŸ”—

  • growth-chanceπŸ”—
    • default: 0.0
    • description: Chance for azalea to grow into trees naturally

flowering_azaleaπŸ”—

  • growth-chanceπŸ”—
    • default: 0.0
    • description: Chance for flowering azalea to grow into trees naturally

cactusπŸ”—

  • breaks-from-solid-neighborsπŸ”—
    • default: true
    • description: Whether a cactus will break from a solid block next to it

cauldronπŸ”—

  • fill-chancesπŸ”—
    • rainπŸ”—
      • default: 0.05
      • description: The speed in which a cauldron fills with rain (depends on random tick)
    • powder-snowπŸ”—
      • default: 0.1
      • description: The speed in which a cauldron fills with powdered snow (depends on random tick)

turtle_eggπŸ”—

  • break-from-exp-orbsπŸ”—
    • default: true
    • description: Allow exp orbs to damage/break turtle eggs
  • break-from-itemsπŸ”—
    • default: true
    • description: Allow dropped items to damage/break turtle eggs
  • break-from-minecartsπŸ”—
    • default: true
    • description: Allow minecarts to damage/break turtle eggs
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for turtle eggs to bypass the mob griefing gamerule

powered-railπŸ”—

  • activation-rangeπŸ”—
    • default: 8
    • description: The amount of powered rails that get activated by a single redstone source

conduitπŸ”—

  • valid-ring-blocksπŸ”—
    • default:
      - minecraft:prismarine
      - minecraft:prismarine_bricks
      - minecraft:sea_lantern
      - minecraft:dark_prismarine
      
    • default:
    • description: Blocks that can be used to build a conduit
  • effect-distanceπŸ”—
    • default: 16
    • description: The effective radius of the conduit for every seven blocks in the frame
  • mob-damageπŸ”—
    • distanceπŸ”—
      • default: 8
      • description: The distance (in blocks) to damage hostile mobs
    • damage-amountπŸ”—
      • default: 4
      • description: The amount of damage to apply to hostile mobs every 2 seconds if they are in contact with water/rain

beaconπŸ”—

  • effect-rangeπŸ”—
    • level-1πŸ”—
      • default: 20
      • description: Amount of blocks the effect range reaches for this level
    • level-2πŸ”—
      • default: 30
      • description: Amount of blocks the effect range reaches for this level
    • level-3πŸ”—
      • default: 40
      • description: Amount of blocks the effect range reaches for this level
    • level-4πŸ”—
      • default: 50
      • description: Amount of blocks the effect range reaches for this level

spongeπŸ”—

  • absorbs-lavaπŸ”—
    • default: false
    • description: Set to true to allow sponges to absorb lava
  • absorptionπŸ”—
    • areaπŸ”—
      • default: 64
      • description: Area of blocks that a sponge absorbs water
    • radiusπŸ”—
      • default: 6
      • description: The radius of blocks that a sponge absorbs water

composterπŸ”—

  • sneak-to-bulk-processπŸ”—
    • default: false
    • description: Set to true to allow bulk processing of food/plant items by sneak right-clicking with the item in hand

slabπŸ”—

  • break-individual-slabs-when-sneakingπŸ”—
    • default: false
    • description: Set to true to allow breaking individual slabs in a double slab block while sneaking

packed_iceπŸ”—

  • allow-mob-spawnsπŸ”—
    • default: true
    • description: Set to false to disallow mob spawning on packed ice

blue_iceπŸ”—

  • allow-mob-spawnsπŸ”—
    • default: true
    • description: Set to false to disallow mob spawning on blue ice

sandπŸ”—

  • fix-dupingπŸ”—
    • default: true
    • description: Set to false to re-enable the ability to sand dupe

end_portalπŸ”—

  • safe-teleportingπŸ”—
    • default: true
    • description: Toggles protection against unsafe code in the handling of end portal teleportation. Disabling this may be necessary for some exploits

dispenserπŸ”—

  • apply-cursed-to-armor-slotsπŸ”—
    • default: true
    • description: Should dispensers apply armor to armor slots if enchanted with curse of binding

respawn_anchorπŸ”—

  • explodeπŸ”—
    • default: true
    • description: Whether respawn anchors explode. Setting this to false just makes the respawn anchors blip out of existence
  • explosion-powerπŸ”—
    • default: 5.0
    • description: The blast radius of the explosion. (For comparison, TNT is 4.0 and charged creepers are 6.0)
  • explosion-fireπŸ”—
    • default: true
    • description: Whether the explosion can cause fire or not
  • explosion-effectπŸ”—
    • default: DESTROY
    • description: What to do with the blocks that are effected by the explosion. DESTROY will destroy the blocks (no item drops). BREAK will naturally break the blocks (items will drop). NONE will not break any blocks

signπŸ”—

magma-blockπŸ”—

  • damage-when-sneakingπŸ”—
    • default: false
    • description: Set to true to enable damage when sneaking
  • damage-with-frost-walkerπŸ”—
    • default: false
    • description: Set to true to enable damage when walking with boots enchanted with frost-walker

lavaπŸ”—

  • infinite-sourceπŸ”—
    • default: false
    • description: Allow lava to take on infinite supply properties similar to water (<infinite-required-sources> source blocks flowing together creates a new source block)
  • infinite-required-sourcesπŸ”—
    • default: 2
    • description: The amount of sources required to have infinite lava
  • speedπŸ”—
    • netherπŸ”—
      • default: 10
      • description: Delay in ticks between physics/flowing (lower is faster)
    • not-netherπŸ”—
      • default: 30
      • description: Delay in ticks between physics/flowing (lower is faster)

pistonπŸ”—

  • block-push-limitπŸ”—
    • default: 12
    • description: The amount of blocks a piston can push

bedπŸ”—

  • explodeπŸ”—
    • default: true
    • description: Whether beds explode. Setting this to false just makes the bed blip out of existence
  • explosion-powerπŸ”—
    • default: 5.0
    • description: The blast radius of the explosion. (For comparison, TNT is 4.0 and charged creepers are 6.0)
  • explosion-fireπŸ”—
    • default: true
    • description: Whether the explosion can cause fire or not
  • explosion-effectπŸ”—
    • default: DESTROY
    • description: What to do with the blocks that are effected by the explosion. DESTROY will destroy the blocks (no item drops). BREAK will naturally break the blocks (items will drop). NONE will not break any blocks
  • fix-spigot-5988πŸ”—

farmlandπŸ”—

  • get-moist-from-belowπŸ”—
    • default: false
    • description: Allow soil to moisten from water directly below it
  • use-alpha-farmlandπŸ”—
    • default: false
    • description: Stops the farmland from getting trampled if a fence or a cobble wall is placed directly underneath it
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for farmland to bypass the mob griefing gamerule
  • only-players-trampleπŸ”—
    • default: false
    • description: Set to true if only players may trample farmland.
  • disable-tramplingπŸ”—
    • default: false
    • description: Set to true to disable trampling completely.
  • feather-fall-distance-affects-tramplingπŸ”—
    • default: false
    • description: Set to true if entities can stop trampling if they fall a distance equal to their feather falling level, plus the extra block necessary to trample in the first place. Feather Falling 1 requires you to fall over 3+ blocks to trample. FF 2 requires 4+, etc.

spawnerπŸ”—

  • deactivate-by-redstoneπŸ”—
    • default: false
    • description: Allow spawners to be deactivated by redstone

dispenserπŸ”—

  • place-anvilsπŸ”—
    • default: false
    • description: Allows anvils to be placed by dispensers

anvilπŸ”—

  • allow-colorsπŸ”—
    • Requires purpur.anvil.color permission
    • default: false
    • description: Allows players to use color codes in anvils
  • cumulative-costπŸ”—
    • default: true
    • description: If the cumulative cost should apply when an item is used in an anvil

lightning_rodπŸ”—

  • rangeπŸ”—
    • default: 128
    • description: Change the range in which the lightning rod redirect lightning

stonecutterπŸ”—

  • damageπŸ”—
    • default: 0.0
    • description: If a value is set, Mobs will also avoid walking over the stonecutter.

no-random-tickπŸ”—

furnaceπŸ”—

  • use-lava-from-underneathπŸ”—
    • default: false
    • description: Allows the furnace to be infinitely powered by lava placed underneath it

blue_iceπŸ”—

  • allow-snow-formationπŸ”—
    • default: true
    • description: Set to false to disallow snow formation on blue ice

chestπŸ”—

  • open-with-solid-block-on-topπŸ”—
    • default: false
    • description: Allows for chests to open even with a solid block on top

shulker_boxπŸ”—

  • allow-oversized-stacksπŸ”—
    • default: false
    • description: Controls whether overstacked items are allowed in shulker boxes (default fixes chunk ban issue PaperMC/Paper#4748)

doorπŸ”—

  • requires-redstoneπŸ”—
    • default: []
    • description: Allows you to set the doors that require redstone to be operated

twisting_vinesπŸ”—

  • growth-modifierπŸ”—
    • default: 0.10
    • description: Changes the rate of growth of the vine
  • max-growth-ageπŸ”—
    • default: 25
    • description: The max growth age that the plant can grow

weeping_vinesπŸ”—

  • growth-modifierπŸ”—
    • default: 0.10
    • description: Changes the rate of growth of the vine
  • max-growth-ageπŸ”—
    • default: 25
    • description: The max growth age that the plant can grow

cave_vinesπŸ”—

  • growth-modifierπŸ”—
    • default: 0.10
    • description: Changes the rate of growth of the vine
  • max-growth-ageπŸ”—
    • default: 25
    • description: The max growth age that the plant can grow

powder_snowπŸ”—

  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for powdered snow to bypass the mob griefing gamerule

kelpπŸ”—

  • max-growth-ageπŸ”—
    • default: 25
    • description: The max growth age that the plant can grow

end-crystalπŸ”—

  • baselessπŸ”—
    • explodeπŸ”—
      • default: true
      • description: Set to false to stop the crystal from exploding
    • explosion-powerπŸ”—
      • default: 6.0
      • description: The power of the end crystal's explosion
    • explosion-fireπŸ”—
      • default: false
      • description: Set to true to place fire when the end-crystal explodes
    • explosion-effectπŸ”—
      • default: DESTROY
      • description: The type of explosion effect. Available values are NONE, BREAK, and DESTROY.
  • baseπŸ”—
    • explodeπŸ”—
      • default: true
      • description: Set to false to stop the crystal from exploding
    • explosion-powerπŸ”—
      • default: 6.0
      • description: The power of the end crystal's explosion
    • explosion-fireπŸ”—
      • default: false
      • description: Set to true to place fire when the end-crystal explodes
    • explosion-effectπŸ”—
      • default: DESTROY
      • description: The type of explosion effect. Available values are NONE, BREAK, and DESTROY.

mobsπŸ”—

ender_dragonπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • always-drop-full-expπŸ”—
    • default: false
    • description: When true all valid ender dragon deaths will drop the full amount of experience orbs as if it were the first dragon death
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for the ender dragon to bypass the mob griefing gamerule
  • can-ride-vehiclesπŸ”—
    • default: false
    • description: Set to true for the ender dragon to gain the ability to ride vehicles
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 200.0
      • description: Max health attribute

cave_spiderπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 12.0
      • description: Max health attribute

endermiteπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 8.0
      • description: Max health attribute

mooshroomπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

polar_bearπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breedable-itemπŸ”—
    • default: ""
    • description: Item to tempt/feed polar bears and make them breed
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 30.0
      • description: Max health attribute

vindicatorπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • johnnyπŸ”—
    • spawn-chanceπŸ”—
      • default: 0.0
      • description: Percent chance (0.0 - 1.0) a vindicator named "Johnny" will spawn instead of a vindicator
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 24.0
      • description: Max health attribute

zombie_horseπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • spawn-chanceπŸ”—
    • default: 0.0
    • description: Percent chance (0.0 - 1.0) a zombie horse will spawn instead of a skeleton horse (natural spawns during thunderstorms)
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 15.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.4
        • description: Min jump_strength attribute
      • max
        • default: 1.0
        • description: Max jump_strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.2
        • description: Min movement_speed attribute
      • max
        • default: 0.2
        • description: Max movement_speed attribute

witherπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • can-ride-vehiclesπŸ”—
    • default: false
    • description: Set to true for the wither to gain the ability to ride vehicles
  • play-spawn-soundπŸ”—
    • default: true
    • description: Play the wither's spawn sound globally when it is spawned
  • explosion-radiusπŸ”—
    • default: 1.0
    • description: The explosion radius of a wither's projectile attack
  • health-regen-amountπŸ”—
    • default: 1.0
    • description: The regen amount of the wither
  • health-regen-delayπŸ”—
    • default: 20
    • description: How long to delay the health regen
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for withers to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 300.0
      • description: Max health attribute

wither_skeletonπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

zombie_villagerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • curing_timeπŸ”—
    • minπŸ”—
      • default: 3600
      • description: The minimum amount of ticks to randomly choose from when curing
    • maxπŸ”—
      • default: 6000
      • description: The maximum amount of ticks to randomly choose from when curing
  • jockeyπŸ”—
    • only-babiesπŸ”—
      • default: true
      • description: Only babies can ride chickens
    • chanceπŸ”—
      • default: 0.05
      • description: Percent chance (0.0 - 1.0) of riding a chicken when spawned
    • try-existing-chickensπŸ”—
      • default: true
      • description: Scan for existing chickens to spawn on
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute
    • spawn_reinforcementsπŸ”—
      • default: 0.1
      • description: Percent chance (0.0 - 1.0) this mob will spawn reinforcements

wandering_traderπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • can-be-leashedπŸ”—
    • default: false
    • description: Allow players to use leads on villagers (trader not included)
  • allow-tradingπŸ”—
    • default: true
    • description: Set to false to disable trading with wandering traders
  • follow-emerald-blocksπŸ”—
    • default: false
    • description: Villagers will be tempted by emerald blocks and follow players holding them
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

silverfishπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for silverfish to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 8.0
      • description: Max health attribute

zombified_piglinπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • count-as-player-kill-when-angryπŸ”—
    • default: true
    • description: Set to false to stop zombified piglins from dropping XP if they were angered (but not killed) by a player
  • jockeyπŸ”—
    • only-babiesπŸ”—
      • default: true
      • description: Only babies can ride chickens
    • chanceπŸ”—
      • default: 0.05
      • description: Percent chance (0.0 - 1.0) of riding a chicken when spawned
    • try-existing-chickensπŸ”—
      • default: true
      • description: Scan for existing chickens to spawn on
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute
    • spawn_reinforcementsπŸ”—
      • default: 0.0
      • description: Percent chance (0.0 - 1.0) this mob will spawn reinforcements

snow_golemπŸ”—

The formula used to determine the amount of ticks between shots

((sqrt(distanceToTarget) / attack-distance) / snow-ball-modifier) * (max-shoot-interval-ticks - min-shoot-interval-ticks) + min-shoot-interval-ticks
If min-shoot-interval-ticks and max-shoot-interval-ticks are both set to 0, snow golems won't shoot any snowballs.

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • leave-trail-when-riddenπŸ”—
    • default: false
    • description: Leaves a trail where a snowman walks when being ridden
  • drops-pumpkin-when-shearedπŸ”—
    • default: true
    • description: Control if shearing a snowman makes the pumpkin drop to the ground
  • pumpkin-can-be-added-backπŸ”—
    • default: false
    • description: Control if pumpkins can be placed back onto snowmen
  • min-shoot-interval-ticksπŸ”—
    • default: 20
    • description: Min amount of interval ticks that get shot
  • max-shoot-interval-ticksπŸ”—
    • default: 20
    • description: Max amount of interval ticks that get shot
  • snow-ball-modifierπŸ”—
    • default: 10.0
    • description: The modifier value of snow-ball projectiles
  • attack-distanceπŸ”—
    • default: 1.25
    • description: The distance at which the snow golem will attack
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for snow golems to bypass the mob griefing gamerule
  • takes-damage-from-waterπŸ”—
    • default: true
    • description: Set to false for this mob to stop taking damage from water
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 4.0
      • description: Max health attribute

skeleton_horseπŸ”—

  • can-swimπŸ”—
    • default: false
    • description: Can skeleton horses swim in water. False makes them sink to the bottom (vanilla default)
  • ridable-in-waterπŸ”—
    • default: true
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 15.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.4
        • description: Min jump_strength attribute
      • max
        • default: 1.0
        • description: Max jump_strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.2
        • description: Min movement_speed attribute
      • max
        • default: 0.2
        • description: Max movement_speed attribute

phantomπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attacked-by-crystal-rangeπŸ”—
    • default: 0.0
    • description: Radius crystals scan for phantoms to attack. Value of 0 disables feature
  • attacked-by-crystal-damageπŸ”—
    • default: 1.0
    • description: Amount of damage per second crystals deal to phantoms. Value of 1.0 is half a heart
  • orbit-crystal-radiusπŸ”—
    • default: 0.0
    • description: Radius which phantoms scan for crystals to orbit. Value of 0 disables feature
  • burn-in-lightπŸ”—
    • default: 0
    • description: What light level the phantoms will burn at
  • burn-in-daylightπŸ”—
    • default: true
    • description: Whether phantoms burn in daylight or not
  • flames-on-swoopπŸ”—
    • default: false
    • description: Set to true for phantoms to shoot flames on swoop
  • ignore-players-with-torchπŸ”—
    • default: false
    • description: Whether phantoms avoid players with a torch in their hand
  • allow-griefingπŸ”—
    • default: false
    • description: Whether a phantom's flames can burn items
  • spawnπŸ”—
    • min-sky-darknessπŸ”—
      • default: 5
      • description: The amount of darkness in the sky (5 is dark enough for thunderstorms, but not regular rain)
    • only-above-sea-levelπŸ”—
      • default: true
      • description: Only spawn on players above sea level
    • only-with-visible-skyπŸ”—
      • default: true
      • description: Only spawn on players that have visible sky above them
    • local-difficulty-chanceπŸ”—
      • default: 3.0
      • description: Local difficulty must be greater than a random value chosen between 0.0 and this value
    • min-time-since-sleptπŸ”—
      • default: 72000
      • description: Minimum number of ticks since the player has last slept before spawning
    • delayπŸ”—
      • min
        • default: 1200
        • description: Minimum time (in ticks) between spawn attempts (globally)
      • max
        • default: 2400
        • description: Maximum time (in ticks) between spawn attempts (globally)
    • overheadπŸ”—
      • min
        • default: 20
        • description: Minimum number of blocks to spawn at above players head
      • max
        • default: 35
        • description: Maximum number of blocks to spawn at above players head
      • radius
        • default: 10
        • description: Radius of blocks to spawn at above players head
    • per-attemptπŸ”—
      • min
        • default: 1
        • description: Minimum number of phantoms to spawn per attempt
      • max
        • default: -1
        • description: Maximum number of phantoms to spawn per attempt (Use -1 to base this off of world difficulty)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

chickenπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • retaliateπŸ”—
    • default: false
    • description: If a chicken is hit, it will attack back
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 4.0
      • description: Max health attribute

creeperπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • allow-griefingπŸ”—
    • default: true
    • description: Set to false to stop the creeper from griefing.
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for creepers to bypass the mob griefing gamerule
  • naturally-charged-chanceπŸ”—
    • default: 0.0
    • description: Percent chance (0.0 - 1.0) creepers are charged (powered) when spawning
  • explode-when-killedπŸ”—
    • default: false
    • description: Makes the creeper explode when killed
  • health-impacts-explosionπŸ”—
    • default: false
    • description: Makes the creeper's explosion be proportionate to the amount of health it has (lower health, weaker explosion)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

donkeyπŸ”—

  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 30.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.5
        • description: Min jump strength attribute
      • max
        • default: 0.5
        • description: Max jump strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.175
        • description: Min movement speed attribute
      • max
        • default: 0.175
        • description: Max movement speed attribute

cowπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • feed-mushrooms-for-mooshroomπŸ”—
    • default: 0
    • description: Number of mushrooms to feed a cow to make it transform into a mooshroom. Value of 0 disables feature
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

endermanπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • allow-griefingπŸ”—
    • default: true
    • description: Set to false to stop the enderman from griefing
  • can-despawn-with-held-blockπŸ”—
    • default: false
    • description: Makes the enderman despawn even if it's holding a block
  • ignore-projectilesπŸ”—
    • default: false
    • description: Stops the enderman from being immune to projectiles
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for enderman to bypass the mob griefing gamerule
  • takes-damage-from-waterπŸ”—
    • default: true
    • description: Set to false for this mob to stop taking damage from water
  • aggressive-towards-endermitesπŸ”—
    • default: true
    • description: Set to false to stop enderman from being aggro towards all types of spawned endermites
  • aggressive-towards-endermites-only-spawned-by-player-thrown-ender-pearlsπŸ”—
    • default: false
    • description: Set to true to make enderman aggro towards endermites only if they've been spawned by a player thrown ender pearl. This option does nothing if aggressive-towards-endermites is false
  • ignore-players-wearing-dragon-headπŸ”—
    • default: false
    • description: Set to true to make enderman ignore players that wear the dragon head
  • disable-player-stare-aggressionπŸ”—
    • default: false
    • description: Set to true to stop an enderman from going aggro by a player looking into the enderman's eyes
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 40.0
      • description: Max health attribute

evokerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for evokers to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 24.0
      • description: Max health attribute

drownedπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • can-break-doorsπŸ”—
    • default: false
    • description: Set to true to allow drowned to break doors
  • jockeyπŸ”—
    • only-babiesπŸ”—
      • default: true
      • description: Only babies can ride chickens
    • chanceπŸ”—
      • default: 0.05
      • description: Percent chance (0.0 - 1.0) of riding a chicken when spawned
    • try-existing-chickensπŸ”—
      • default: true
      • description: Scan for existing chickens to spawn on
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute
    • spawn_reinforcementsπŸ”—
      • default: 0.1
      • description: Percent chance (0.0 - 1.0) this mob will spawn reinforcements

pillagerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for pillagers to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 24.0
      • description: Max health attribute

foxπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • tulips-change-typeπŸ”—
    • default: false
    • description: Feeding a white/orange tulip changes type snow/regular
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for foxes to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

giantπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • step-heightπŸ”—
    • default: 2.0
    • description: How many blocks giants can walk up without having to jump
  • jump-heightπŸ”—
    • default: 1.0
    • description: Jump height modifier. Default value of 1.0 makes giants jump about as high as their waist
  • movement-speedπŸ”—
    • default: 0.5
    • description: Movement speed attribute
  • attack-damageπŸ”—
    • default: 50.0
    • description: Attack damage (in half hearts)
  • have-aiπŸ”—
    • default: false
    • description: Control if giant zombies have AI instead of just standing there
  • have-hostile-aiπŸ”—
    • default: false
    • description: Control if giant zombies have hostile AI also
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 100.0
      • description: Max health attribute

hoglinπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 40.0
      • description: Max health attribute

glow_squidπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • can-flyπŸ”—
    • default: false
    • description: Makes it so squids can fly, Oh my!
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

squidπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • immune-to-EARπŸ”—
    • default: true
    • description: Makes this mob immune to EAR (Entity Activation Range)
  • water-offset-checkπŸ”—
    • default: 0.0
    • description: Stops squids from floating on top of water
  • can-flyπŸ”—
    • default: false
    • description: Makes it so squids can fly, Oh my!
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

villagerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • brain-ticksπŸ”—
    • default: 1
    • description: How often (in ticks) should villager's tick their brain logic. Vanilla value is to tick every tick (1). Higher amounts makes them tick less often to reduce lag, but setting it too high could result is unresponsive villagers
  • use-brain-ticks-only-when-laggingπŸ”—
    • default: true
    • description: Only use the brain ticks setting when the server is lagging (see lagging-threshold above). If set to false, the brain ticks setting is always used
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Ignores the mobGriefing gamerule and allows the villagers to drop items, allowing them to breed
  • can-be-leashedπŸ”—
    • default: false
    • description: Allow players to use leads on villagers (trader not included)
  • follow-emerald-blocksπŸ”—
    • default: false
    • description: Villagers will be tempted by emerald blocks and follow players holding them
  • allow-tradingπŸ”—
    • default: true
    • description: Set to false to disable trading with villagers
  • can-breedπŸ”—
    • default: true
    • description: Whether villagers can breed or not
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • clerics-farm-wartsπŸ”—
    • default: false
    • description: Set to true for clerics to farm nether wart
  • cleric-wart-farmers-throw-warts-at-villagersπŸ”—
    • default: true
    • description: Set to false for clerics to not throw nether wart at other villagers
  • lobotomizeπŸ”—
    • enabledπŸ”—
      • default: false
      • description: Lobotomizes the villager if it cannot move (Does not disable trading)
    • check-intervalπŸ”—
      • default: 60
      • description: The interval in ticks to check if a villager is lobotomized
  • spawn-iron-golemπŸ”—
    • radiusπŸ”—
      • default: 0
      • description: Radius villagers search for existing iron golems before spawning more. Value of 0 disables features
    • limitπŸ”—
      • default: 0
      • description: Maximum amount of iron golems villagers can spawn in configured radius
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

muleπŸ”—

  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 30.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.5
        • description: Min jump strength attribute
      • max
        • default: 0.5
        • description: Max jump strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.175
        • description: Min movement speed attribute
      • max
        • default: 0.175
        • description: Max movement speed attribute

wolfπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • milk-cures-rabid-wolvesπŸ”—
    • default: true
    • description: Set to false for rabid wolves to not be cured by milk
  • spawn-rabid-chanceπŸ”—
    • default: 0.0
    • description: Percent chance (0.0 - 1.0) that a wolf will spawn as rabid
  • default-collar-colorπŸ”—
    • default: RED
    • description: Set the default collar color when a wolf is tamed. Available Colors
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 8.0
      • description: Max health attribute

zoglinπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 40.0
      • description: Max health attribute

ocelotπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

shulkerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • change-color-with-dyeπŸ”—
    • default: false
    • description: Lets you change the color of the shulker by right-clicking it with a dye
  • spawn-from-bullet:πŸ”—
    • base-chanceπŸ”—
      • default: 1.0
      • description: Base chance
    • require-open-lidπŸ”—
      • default: true
      • description: Require shulkers to have their lid open to spawn from bullet
    • nearby-rangeπŸ”—
      • default: 8.0
      • description: The nearby range to check for shulkers
    • nearby-equationπŸ”—
      • default: (nearby - 1) / 5.0
      • description: The equation to use for calculating a shulker spawning from a bullet (nearby is the amount of shulker entities nearby) Make this blank to always spawn if there's a shulker nearby
    • random-colorπŸ”—
      • default: false
      • description: Set the shulker to a random color when spawned from a bullet
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 30.0
      • description: Max health attribute

horseπŸ”—

  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • stand-with-riderπŸ”—
    • default: true
    • description: Should a horse (with a rider) stand when it's ambient noise is played
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 30.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.4
        • description: Min jump strength attribute
      • max
        • default: 1.0
        • description: Max jump strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.1125
        • description: Min movement speed attribute
      • max
        • default: 0.3375
        • description: Max movement speed attribute

piglinπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for piglins to bypass the mob griefing gamerule
  • portal-spawn-modifierπŸ”—
    • default: 2000
    • description: Allows changing the modifier for the piglin spawn chance from a portal block based on the world difficulty. Read more here
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 16.0
      • description: Max health attribute

piglin_bruteπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 50.0
      • description: Max health attribute

skeletonπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 8.0
      • description: Max health attribute

strayπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

goatπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

pandaπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

striderπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • give-saddle-backπŸ”—
    • default: false
    • description: Sneak and right-click a pig with a saddle on it's back to remove it with this option enabled
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • takes-damage-from-waterπŸ”—
    • default: true
    • description: Set to false for this mob to stop taking damage from water
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

rabbitπŸ”—

  • spawn-killer-rabbit-chanceπŸ”—
    • default: 0.0
    • description: Percent chance (0.0-1.0) the killer rabbit naturally spawns
  • spawn-toast-chanceπŸ”—
    • default: 0.0
    • description: Percent chance (0.0-1.0) to naturally spawn a rabbit named Toast
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for rabbits to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 3.0
      • description: Max health attribute

huskπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • jockeyπŸ”—
    • only-babiesπŸ”—
      • default: true
      • description: Only babies can ride chickens
    • chanceπŸ”—
      • default: 0.05
      • description: Percent chance (0.0 - 1.0) of riding a chicken when spawned
    • try-existing-chickensπŸ”—
      • default: true
      • description: Scan for existing chickens to spawn on
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute
    • spawn_reinforcementsπŸ”—
      • default: 0.1
      • description: Percent chance (0.0 - 1.0) this mob will spawn reinforcements

spiderπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 16.0
      • description: Max health attribute

sheepπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for sheep to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 8.0
      • description: Max health attribute

ravagerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for ravagers to bypass the mob griefing gamerule
  • griefable-blocksπŸ”—
    • default:
      - minecraft:oak_leaves
      - minecraft:spruce_leaves
      - minecraft:birch_leaves
      - minecraft:jungle_leaves
      - minecraft:acacia_leaves
      - minecraft:dark_oak_leaves
      - minecraft:beetroots
      - minecraft:carrots
      - minecraft:potatoes
      - minecraft:wheat
      
    • description: Whitelist of blocks that can be broken by the ravager
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 100.0
      • description: Max health attribute

pigπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • give-saddle-backπŸ”—
    • default: false
    • description: Sneak and right-click a pig with a saddle on it's back to remove it with this option enabled
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

witchπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 26.0
      • description: Max health attribute

zombieπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • jockeyπŸ”—
    • only-babiesπŸ”—
      • default: true
      • description: Only babies can ride chickens
    • chanceπŸ”—
      • default: 0.05
      • description: Percent chance (0.0 - 1.0) of riding a chicken when spawned
    • try-existing-chickensπŸ”—
      • default: true
      • description: Scan for existing chickens to spawn on
  • aggressive-towards-villager-when-laggingπŸ”—
    • default: true
    • description: disable to stop zombie aggressiveness towards villagers when lagging
  • bypass-mob-griefingπŸ”—
    • default: false
    • description: Set to true for zombies to bypass the mob griefing gamerule
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute
    • spawn_reinforcementsπŸ”—
      • default: 0.1
      • description: Percent chance (0.0 - 1.0) this mob will spawn reinforcements

dolphinπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • disable-treasure-searchingπŸ”—
    • default: false
    • description: Stops the dolphin from treasure hunting
  • spitπŸ”—
    • cooldownπŸ”—
      • default: 20
      • description: The cooldown of the dolphin spit
    • speedπŸ”—
      • default: 1.0
      • description: The speed of the dolphin spit
    • damageπŸ”—
      • default: 2.0
      • description: The damage of the dolphin spit
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

axolotlπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 14.0
      • description: Max health attribute

batπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 6.0
      • description: Max health attribute

beeπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • can-work-at-nightπŸ”—
    • default: false
    • description: Controls whether bees can work during the night
  • can-work-in-rainπŸ”—
    • default: false
    • description: Controls whether bees can work during rainy weather
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

blazeπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • takes-damage-from-waterπŸ”—
    • default: true
    • description: Set to false for this mob to stop taking damage from water
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 20.0
      • description: Max health attribute

catπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • spawn-delayπŸ”—
    • default: 1200
    • description: Number of ticks between attempting to naturally spawn a cat
  • scan-range-for-other-catsπŸ”—
    • swamp-hutπŸ”—
      • default: 16
      • description: Do not spawn a cat if another cat is found within this range. Set to 0 to disable
    • villageπŸ”—
      • default: 48
      • description: Do not spawn a cat if another cat is found within this range. Set to 0 to disable
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

codπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 3.0
      • description: Max health attribute

elder_guardianπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 80.0
      • description: Max health attribute

ghastπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • allow-griefingπŸ”—
    • default: true
    • description: Set to false to stop the ghast from griefing
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 10.0
      • description: Max health attribute

guardianπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 30.0
      • description: Max health attribute

illusionerπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • naturally-spawnπŸ”—
    • default: false
    • description: Control if illusioners naturally spawn in the game
  • movement-speedπŸ”—
    • default: 0.5
    • description: Movement speed attribute
  • follow-rangeπŸ”—
    • default: 18.0
    • description: Follow range attribute
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 32.0
      • description: Max health attribute

iron_golemπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • can-spawn-in-airπŸ”—
    • default: false
    • description: Set whether iron golems can spawn in the air, like in 1.12 and below
  • can-swimπŸ”—
    • default: false
    • description: Set whether iron golems can swim or not
  • poppy-calms-angerπŸ”—
    • default: false
    • description: Giving the iron golem a poppy calms it down when it's angry
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 100.0
      • description: Max health attribute

llamaπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable. Llama's must be tamed and saddled (with carpet) to be WASD controllable.
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • join-caravansπŸ”—
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 30.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.5
        • description: Min jump strength attribute
      • max
        • default: 0.5
        • description: Max jump strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.175
        • description: Min movement speed attribute
      • max
        • default: 0.175
        • description: Max movement speed attribute

trader_llamaπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob mountable and WASD controllable. Trader llama's must be tamed to be WASD controllable. Being saddled (carpet) is not a requirement since it technically always has a carpet.
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • min
        • default: 15.0
        • description: Min health attribute
      • max
        • default: 30.0
        • description: Max health attribute
    • jump_strengthπŸ”—
      • min
        • default: 0.5
        • description: Min jump strength attribute
      • max
        • default: 0.5
        • description: Max jump strength attribute
    • movement_speedπŸ”—
      • min
        • default: 0.175
        • description: Min movement speed attribute
      • max
        • default: 0.175
        • description: Max movement speed attribute

magma_cubeπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: "size * size"
      • description: The Max health equation used to calculate the max health

parrotπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • can-breedπŸ”—
    • default: false
    • description: Gives parrots the ability to breed using any type of seeds (baby parrots don't exist D:, so "adult" parrots pop out)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 6.0
      • description: Max health attribute

pufferfishπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 3.0
      • description: Max health attribute

salmonπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 3.0
      • description: Max health attribute

slimeπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: "size * size"
      • description: The Max health equation used to calculate the max health

tropical_fishπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 3.0
      • description: Max health attribute

turtleπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • breeding-delay-ticksπŸ”—
    • default: 6000
    • description: The amount of ticks to wait before being able to breed again
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 30.0
      • description: Max health attribute

vexπŸ”—

  • ridableπŸ”—
    • default: false
    • description: Makes this mob WASD controllable
  • ridable-in-waterπŸ”—
    • default: false
    • description: Makes this mob ridable in water (it wont eject you)
  • ridable-max-yπŸ”—
    • default: 256
    • description: Maximum height this mob can fly to while being ridden
  • attributesπŸ”—
    • max_healthπŸ”—
      • default: 14.0
      • description: Max health attribute

gameplay-mechanicsπŸ”—

use-better-mendingπŸ”—

  • default: false
  • description: Set to true for mending enchantment to always repair the most damaged equipment first

mobs-ignore-railsπŸ”—

  • default: false
  • description: Set to true to allow mobs to walk over rails

rain-stops-after-sleepπŸ”—

  • default: true
  • description: Set to false to make rain continue even after a player sleeps

thunder-stops-after-sleepπŸ”—

  • default: true
  • description: Set to false to make thunder continue even after a player sleeps

mob-effectsπŸ”—

  • health-regen-amountπŸ”—
    • default: 1.0
    • description: The amount at which this effect affects entities
  • minimal-health-poison-amountπŸ”—
    • default: 1.0
    • description: The amount at which this effect affects entities
  • poison-degeneration-amountπŸ”—
    • default: 1.0
    • description: The amount at which this effect affects entities
  • wither-degeneration-amountπŸ”—
    • default: 1.0
    • description: The amount at which this effect affects entities
  • hunger-exhaustion-amountπŸ”—
    • default: 0.005
    • description: The amount at which this effect affects entities
  • saturation-regen-amountπŸ”—
    • default: 1.0
    • description: The amount at which this effect affects entities

projectiles-bypass-mob-griefingπŸ”—

  • default: false
  • description: Set to true for projectiles to bypass the mob griefing gamerule

projectile-offsetπŸ”—

  • bowπŸ”—
    • default: 1.0
    • description: The projectile offset of a bow
  • crossbowπŸ”—
    • default: 1.0
    • description: The projectile offset of a crossbow
  • eggπŸ”—
    • default: 1.0
    • description: The projectile offset of a egg
  • ender-pearlπŸ”—
    • default: 1.0
    • description: The projectile offset of a ender-pearl
  • throwable-potionπŸ”—
    • default: 1.0
    • description: The projectile offset of a throwable-potion
  • tridentπŸ”—
    • default: 1.0
    • description: The projectile offset of a trident
  • snowballπŸ”—
    • default: 1.0
    • description: The projectile offset of a snowball

drowningπŸ”—

  • air-ticksπŸ”—
    • default: 300
    • description: How long you can breathe underwater before you start drowning
  • ticks-per-damageπŸ”—
    • default: 20
    • description: Amount of ticks between the drowning damage
  • damage-from-drowningπŸ”—
    • default: 2.0
    • description: Amount of damage done while drowning

tick-fluidsπŸ”—

disable-drops-on-cramming-deathπŸ”—

  • default: false
  • description: Stops entities from dropping loot on death, if killed by cramming gamerule

entity-blindness-multiplierπŸ”—

  • default: 1
  • description: How blind a mob is when affected with the blindness potion effect

entities-pick-up-loot-bypass-mob-griefingπŸ”—

  • default: false
  • description: Mobs that can pick up loot will continue to pick up loot even if the mobGriefing gamerule is disabled

fix-climbing-bypassing-cramming-ruleπŸ”—

  • default: false
  • description: Stops entities from bypassing the cramming gamerule by climbing

milk-cures-bad-omenπŸ”—

  • default: true
  • description: Allow players to drink milk to cure bad omen status effect

trident-loyalty-void-return-heightπŸ”—

  • default: 0.0
  • description: The void height at which a trident with loyalty will return to it's thrower. A value of 0.0 or higher disables this feature.

void-damage-dealtπŸ”—

  • default: 4.0
  • description: The amount of void damage dealt

void-damage-heightπŸ”—

  • default: -64.0
  • description: The height at which void damage begins

entity-lifespanπŸ”—

  • default: 0
  • description: Disabled by default (0), Amount of ticks an entity will live before disappearing. Interacting with a player resets the timer

silk-touchπŸ”—

Requires the purpur.drop.spawners and purpur.place.spawners permissions

  • enabledπŸ”—
    • default: false
    • description: Makes it so you can mine spawners using a tool with silk touch
  • minimal-levelπŸ”—
    • default: 1
    • description: The minimal level of the Silktouch enchantment required to pick up mined spawners
  • toolsπŸ”—
    • default:
      - minecraft:iron_pickaxe
      - minecraft:golden_pickaxe
      - minecraft:diamond_pickaxe
      - minecraft:netherite_pickaxe
      
    • description: Whitelist of tools that can mine spawners with silk touch
  • spawner-nameπŸ”—
    • default: Spawner
    • description: The name of the spawner
  • spawner-loreπŸ”—
    • default:
      - Spawns a {mob}
      
    • description: The lore of the spawner

boatπŸ”—

  • eject-players-on-landπŸ”—
    • default: false
    • description: Boats should eject players when on land
  • do-fall-damageπŸ”—
    • default: true
    • description: Set to false for boats to not do fall damage to players

armorstandπŸ”—

  • step-heightπŸ”—
    • default: 0.0
    • description: Set the default step height of armorstands. Useful for plugins that utilize armorstands as vehicles to be able to drive over blocks without jumping, etc
  • set-name-visible-when-placing-with-custom-nameπŸ”—
    • default: false
    • description: Makes the name visible when placing with a custom name
  • fix-nametagsπŸ”—
    • default: false
    • description: Makes the name visible when using a Name Tag on an Armor Stand
  • place-with-arms-visibleπŸ”—
    • default: false
    • description: Makes the arms visible when placed
  • can-movement-tickπŸ”—
    • default: true
    • description: Set to false to disallow armorstands from moving
  • can-move-in-waterπŸ”—
    • default: true
    • description: Set to false to disallow armorstands from moving in water
  • can-move-in-water-over-fenceπŸ”—
    • default: true
    • description: Set to false to disallow armorstands from moving in water over a fence

playerπŸ”—

  • shift-right-click-repairs-mending-pointsπŸ”—
    • default: 0
    • description: The amount of experience points to use from the player's bar for repairing items enchanted with mending in the player's inventory
  • spawn-invulnerable-ticksπŸ”—
    • default: 60
    • description: Gives you the ability to control how long a player is invulnerable when they first spawn in.
  • invulnerable-while-accepting-resource-packπŸ”—
    • default: false
    • description: Sets the player as invulnerable while they download the resource pack.
  • teleport-if-outside-borderπŸ”—
    • default: false
    • description: Teleports you to spawn if you somehow get outside the world border
  • totem-of-undying-works-in-inventoryπŸ”—
    • default: false
    • description: Allows the totem of undying to work in your inventory, not just your offhand
  • ridable-in-waterπŸ”—
    • default: false
    • description: Lets mobs/players ride on players if the player is in the water
  • fix-stuck-in-portalπŸ”—
    • default: false
    • description: If the player is stuck inside a portal with no way of getting out, walking to another block will reset the portal cooldown, allowing them to teleport back through the portal
  • one-punch-in-creativeπŸ”—
    • default: false
    • description: If the player is in creative and hits an entity with an empty hand, the entity instantly dies
  • sleep-ignore-nearby-mobsπŸ”—
    • default: false
    • description: Set to true to allow sleep even if there are mobs nearby
  • can-skip-nightπŸ”—
    • default: true
    • description: Set to false to disable the players' ability to skip the night by sleeping
  • critical-damage-multiplierπŸ”—
    • default: 1.5
    • description: The percentage of damage a critical attack adds to the base damage
  • burp-when-fullπŸ”—
    • default: false
    • description: Plays a burp sound after a player fills the hunger bar completely by eating
  • curse-of-bindingπŸ”—
    • remove-with-weaknessπŸ”—
      • default: false
      • description: Allows the player to remove curse of binding armor when they have a weakness effect applied to them
  • armor-click-equipπŸ”—
    • allow-hot-swappingπŸ”—
      • default: false
      • description: Allows players to swap the armor in their armor slots with the one in hand by right clicking
    • creative-makes-copyπŸ”—
      • default: true
      • description: Set to false to stop duplicating the armor in hand when right clicking to place it in the player's armor slot
  • idle-timeoutπŸ”—
    • kick-if-idleπŸ”—
      • default: true
      • description: Kick players if they become idle (see server.properties for player-idle-timeout time)
    • tick-nearby-entitiesπŸ”—
      • default: true
      • description: Should entities tick normally when nearby players are AFK. False will require at least 1 non-AFK player in order to tick
    • mobs-targetπŸ”—
      • default: true
      • description: Should mobs target nearby AFK players
    • count-as-sleepingπŸ”—
      • default: false
      • description: Should AFK players count as sleeping? (allows active players to skip night by sleeping, even if AFK players are not in bed)
    • update-tab-listπŸ”—
      • default: false
      • description: Should AFK players have their name updated in the tab list (puts [AFK] in front of their name)
  • exp-dropped-on-deathπŸ”—
    • equationπŸ”—
      • default: expLevel * 7
      • description: How much exp to drop on death. Available NMS variables are expLevel, expTotal, and exp
    • maximumπŸ”—
      • default: 100
      • description: Maximum amount of exp value to drop on death
  • netherite-fire-resistanceπŸ”—
    • durationπŸ”—
      • default: 0
      • description: Set how long the fire resistance lasts. Set to 0 to disable
    • amplifierπŸ”—
      • default: 0
      • description: Set the amplifier for the fire resistance effect
    • ambientπŸ”—
      • default: false
      • description: Set to true for the particle effects to be less intrusive on the screen
    • show-particlesπŸ”—
      • default: false
      • description: Set to true for the fire resistance potion effect to show particles
    • show-iconπŸ”—
      • default: true
      • description: Set to false for the fire resistance effect to not display it's icon

minecartπŸ”—

  • max-speedπŸ”—
    • default: 0.4
    • description: Max speed of a minecart when controlled
  • place-anywhereπŸ”—
    • default: false
    • description: Whether minecarts can be placed anywhere, not just on rails
  • powered-railπŸ”—
    • boost-modifierπŸ”—
      • default: 0.06
      • description: the speed boost that minecarts gain from hitting a powered rail (Doesn't affect furnace minecarts)
  • controllableπŸ”—
    • enabledπŸ”—
      • default: false
      • description: Whether minecarts can be controlled when not on rails
    • fall-damageπŸ”—
      • default: true
      • description: Set to true to give fall damage to the player while in a minecart
    • step-heightπŸ”—
      • default: 1.0
      • description: The step height in which a minecarts can go up to the next block without jumping
    • hop-boostπŸ”—
      • default: 0.5
      • description: Jump power when pressing spacebar on a controllable minecart
    • base-speedπŸ”—
      • default: 0.1
      • description: Base speed of minecart when controlled
    • block-speedπŸ”—
      • default:
        grass_block: 0.3
        stone: 0.5
        
      • description: List of speed overrides per block type

itemπŸ”—

  • shearsπŸ”—
    • damage-if-sprintingπŸ”—
      • default: false
      • description: Holding shears while sprinting will randomly damage the player (Don't run with scissors!)
    • sprinting-damageπŸ”—
      • default: 1
      • description: The amount of damage to give if damage-if-sprinting is enabled
  • shulker_boxπŸ”—
    • drop-contents-when-destroyedπŸ”—
      • default: true
      • description: Whether the shulker box should drop it's contents when it's been destroyed
  • compassπŸ”—
    • holding-shows-bossbarπŸ”—
      • default: false
      • description: If the bossbar from the /compass command should show when holding a compass
  • glow_berriesπŸ”—
    • eat-glow-durationπŸ”—
      • default: 0
      • description: Amount of ticks the player will glow after eating a glow berry. Set to 0 to disable
  • ender-pearlπŸ”—
    • damageπŸ”—
      • default: 5
      • description: The amount of damage to take after teleporting using an ender pearl
    • cooldownπŸ”—
      • default: 20
      • description: The cooldown after using an ender pearl (in ticks)
    • creative-cooldownπŸ”—
      • default: 20
      • description: The cooldown after using an ender pearl while in creative (in ticks)
    • endermite-spawn-chanceπŸ”—
      • default: 0.05
      • description: Percent chance (0.0 - 1.0) an endermite will spawn after teleporting using an ender pearl
  • immuneπŸ”—
    • explosionπŸ”—
      • default: []
      • description: List of items that are immune to explosions
    • fireπŸ”—
      • default: []
      • description: List of items that are immune to fire
    • lightningπŸ”—
      • default: []
      • description: List of items that are immune to lightning
    • cactusπŸ”—
      • default: []
      • description: List of items that are immune to cactus
    Example of item immune list:
    explosion:
      - minecraft:diamond
      - minecraft:diamond_block
      - minecraft:diamond_sword
    
Warning

These item immune lists can cause client desync issues, such as invisible items on the ground! There is nothing that can be done about that from the server-side code.

elytraπŸ”—

  • damage-per-secondπŸ”—
    • default: 1
    • description: How much damage an elytra takes during flight each second
  • damage-multiplied-by-speedπŸ”—
    • default: 0.0
    • description: Damage is multiplied by speed if flight is faster than set speed. Value of 0 disables this multiplier
  • kinetic-damageπŸ”—
    • default: true
    • description: Should players take damage when flying into a wall
  • ignore-unbreakingπŸ”—
    • default: false
    • description: Should elytras ignore the unbreaking enchantment
  • damage-per-boostπŸ”—
    • fireworkπŸ”—
      • default: 0
      • description: How much damage to deal to the elytra when firework boost activates
    • tridentπŸ”—
      • default: 0
      • description: How much damage to deal to the elytra when trident riptide boost activates

mob-spawningπŸ”—

  • village-catsπŸ”—
    • default: default
    • description: Set to true to spawn in the world that this option is a part of
  • raid-patrolsπŸ”—
    • default: default
    • description: Set to true to spawn in the world that this option is a part of
  • phantomsπŸ”—
    • default: default
    • description: Set to true to spawn in the world that this option is a part of
  • wandering-tradersπŸ”—
    • default: default
    • description: Set to true to spawn in the world that this option is a part of
  • village-siegesπŸ”—
    • default: default
    • description: Set to true to spawn in the world that this option is a part of

raid-cooldown-secondsπŸ”—

  • default: 0
  • description: How long you should wait before another raid can be initiated

projectile-despawn-ratesπŸ”—

  • dragon_fireballπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • eggπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • ender_pearlπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • experience_bottleπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • firework_rocketπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • fishing_bobberπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • fireballπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • llama_spitπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • potionπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • shulker_bulletπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • small_fireballπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • snowballπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled
  • wither_skullπŸ”—
    • default: -1
    • description: The rate at which the projectile despawns in ticks. -1 means disabled

entities-can-use-portalsπŸ”—

  • default: true
  • description: Set to false to stop entities from being able to use portals

persistent-tileentity-display-names-and-loreπŸ”—

  • default: false
  • description: Set to true to make TE's display names and lores persist after breaking (ex. named custom player heads retain their name)

persistent-droppable-entity-display-namesπŸ”—

  • default: false
  • description: Set to true to make entity's display names and lores persist after breaking (ex. named armor stands retain their name)

infinity-bowπŸ”—

  • normal-arrowsπŸ”—
    • default: true
    • description: Set to true to make the Infinity enchantment work on this arrow type
  • spectral-arrowsπŸ”—
    • default: false
    • description: Set to true to make the Infinity enchantment work on this arrow type
  • tipped-arrowsπŸ”—
    • default: false
    • description: Set to true to make the Infinity enchantment work on this arrow type
  • works-without-arrowsπŸ”—
    • default: false
    • description: Set to true for the infinity bow to work without arrows

daylight-cycle-ticksπŸ”—

  • daytimeπŸ”—
    • default: 12000
    • description: Set how long the daylight cycle is ticked
  • nighttimeπŸ”—
    • default: 12000
    • description: Set how long the nighttime cycle is ticked

animal-breeding-cooldown-secondsπŸ”—

  • default: 0
  • description: Adds a cooldown to breeding animals per animal type

projectile-damageπŸ”—

  • snowballπŸ”—
    • default: -1
    • description: Set how much damage a snowball does (-1 will make damage be 3 for blazes & 0 for all other entities which is default)

entity-left-handed-chanceπŸ”—

  • default: 0.05
  • description: Percent chance (0.0 - 1.0) an entity will spawn left-handed

fireballs-bypass-mob-griefingπŸ”—

  • default: false
  • description: Set to true for fireballs to bypass the mob griefing gamerule

note-block-ignore-aboveπŸ”—

  • default: false
  • description: Set to true for note blocks to continue making sound even if there is a block above it

impose-teleport-restrictions-on-gatewaysπŸ”—

  • default: false
  • description: Set to true to impose teleport restrictions on gateways. This broadcasts the EntityTeleportHinderedEvent event which gives the ability to retry teleports if they fail due to having passengers/being vehicles

always-tame-in-creativeπŸ”—

  • default: false
  • description: Set to true to have 100% chance of taming a mob

shovel-turns-block-to-grass-pathπŸ”—

  • default:
    - minecraft:coarse_dirt
    - minecraft:dirt
    - minecraft:grass_block
    - minecraft:mycelium
    - minecraft:podzol
    - minecraft:rooted_dirt
    
  • description: List of blocks that can be turned into a grass path when right-clicked with a shovel

ridable-settingsπŸ”—

babies-are-ridableπŸ”—

  • default: true
  • description: Set to false to stop babies from being ridable

untamed-tamables-are-ridableπŸ”—

  • default: true
  • description: Set to false to stop untamed tamables from being ridable

use-night-visionπŸ”—

  • default: false
  • description: Set to true to give night vision to riders while on a ridable